7Drop7 Research
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Approaches

Each page here is one theory of how to choose a column, grouped by the technique it uses; the engines that play the games and the instruments that measure them live under Engines and Diagnostics.

Techniqueallexpectimaxheuristic-evaluationq-learningn-tuplennuepolicy-gradientevolutionmctsrollout-policy-iterationoracle-distillationrisk-survivalafterstateconstructive-planningdeterminization
Statusallcompletedrejectedruntime-pausedpreregisteredsupport-onlyproposal
Readsallpublicoracle/teacherdiagnostic
Group bytechniquefamily

1 approach of 87

Q-learning and value learning

Learn from past games how much each column is worth, so the player can rank moves without searching ahead.

Read the primer →
one gamereturnplayed
Q-learning and value learning

Monte Carlo return

Score every column with what whole games that started from it actually ended up earning, then always drop in the column with the highest learned number.

rejected
→

No approach page matches that search.

7Drop7 Research

An open, reproducible research project working toward a public-information Drop7 policy that averages more than one million points.

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