7Drop7 Research
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  1. learn the game

Concepts

Visual lessons on choosing moves, evaluating boards, learning from play, and understanding results.

  1. 426chooseaverage possibilities
    Lesson 01

    Choice and chance

    You choose where a disc lands. The game chooses what comes next. See how both shape a good move.

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  2. board featuresΣestimate
    Lesson 02

    Evaluating a board

    How a player estimates the value of the board it leaves behind.

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  3. scoresuccessive rises
    Lesson 03

    Score and survival

    Why clearing space helps you survive the rising board and keep earning points.

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  4. many gamesa few long gamesshorter → longer
    Lesson 04

    Reading a score

    How unusually long games affect an average, and how to compare strategies fairly.

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  5. 1234567compare every legal column
    Lesson 05

    Ranking the seven columns

    Why choosing a good move means comparing all the available columns.

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  6. visible inputteacherstudentexamples cross the boundary
    Lesson 06

    Oracles and teachers

    How a program with hidden information can help teach a player that only sees the board.

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  7. more futures to examine
    Lesson 07

    What more compute buys

    What changes when a player looks further ahead, considers more futures, or spends longer learning.

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  8. playrecordlearn
    Lesson 08

    Learning from play

    How played games become examples that help a program choose its next move.

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7Drop7 Research

An open, reproducible research project working toward a public-information Drop7 policy that averages more than one million points.

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