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Observable-state MCTS
Grow the look-ahead by simulation, but only ever let the search know what a player would actually be able to see.
rejectedrecordedEach page here is one theory of how to choose a column, grouped by the technique it uses; the engines that play the games and the instruments that measure them live under Engines and Diagnostics.
Instead of examining every column to a fixed depth, grow the look-ahead only where it looks promising, guided by quick simulated playouts.
No approach page matches that search.