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Approaches

Each page here is one theory of how to choose a column, grouped by the technique it uses; the engines that play the games and the instruments that measure them live under Engines and Diagnostics.

Techniqueallexpectimaxheuristic-evaluationq-learningn-tuplennuepolicy-gradientevolutionmctsrollout-policy-iterationoracle-distillationrisk-survivalafterstateconstructive-planningdeterminization
Statusallcompletedrejectedruntime-pausedpreregisteredsupport-onlyproposal
Readsallpublicoracle/teacherdiagnostic
Group bytechniquefamily

1 approach of 87

N-tuple networks

Learn the value of a board from small cell patterns, each with its own lookup table, trained over millions of self-play moves.

Read the primer →
3527sum00.30.71.2
N-tuple networks

Row and column lookup tables, learned from a billion moves

A lookup-table evaluator that reads every full row and full column of the board as one pattern, learns its numbers by temporal-difference play on the Rust engine, and replaces the hand-written leaf inside the depth-3 fair search.

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No approach page matches that search.

7Drop7 Research

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