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Approaches

Each page here is one theory of how to choose a column, grouped by the technique it uses; the engines that play the games and the instruments that measure them live under Engines and Diagnostics.

Techniqueallexpectimaxheuristic-evaluationq-learningn-tuplennuepolicy-gradientevolutionmctsrollout-policy-iterationoracle-distillationrisk-survivalafterstateconstructive-planningdeterminization
Statusallcompletedrejectedruntime-pausedpreregisteredsupport-onlyproposal
Readsallpublicoracle/teacherdiagnostic
Group bytechniquefamily

4 approaches of 87

Value and policy learning

Instead of searching ahead, train a model on past games to judge a board or pick a column, and learn why that kept failing.

34565425352lifetimeone future, one noisy label32 futures, one average
Value and policy learningfeatured

Denoised public value

Instead of asking one future what a board was worth, simulate 32 futures from it and average them.

completedrecorded
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w1w2w3w4w5w6stepmoveslearning by 1/t: the step spends itselfsearch sets the six weights directly
Value and policy learningfeatured

Klein-Friedmann linear Q-learning

Score each column with six hand-made numbers about what the drop does right now, learn the six weights from experience, and find out how much of Drop7 that can see.

completedreproduced
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onlinetarget4its own pick, its own priceone net picks, the other prices
Value and policy learning

Double-DQN and continuation

Use textbook reinforcement learning to score each column from experience, reward survival, and add a short look-ahead.

completed
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prunedpriordepth 4
Value and policy learning

One-ply Q as a pruning prior and a refit leaf

Fit a linear action value to the depth-4 search's own sibling values, then use it not to play but to decide which siblings the search may skip, and separately refit the leaf to the search's own value.

completedreproduced
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No approach page matches that search.

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