Viability controller
Classifies each move as charge, dig, release, repair, or emergency, then picks the best move of that kind. It scored well below the one-move-ahead reference.
rejectedrecordedEach page here is one theory of how to choose a column, grouped by the technique it uses; the engines that play the games and the instruments that measure them live under Engines and Diagnostics.
Build structures that pay off later and survive repeated row rises instead of taking only immediate points.
Look a few moves ahead, take the best column on your own turns, and average over every sampled disc the game might deal.
Scores visible board traits, adds them together, and plays the highest-valued column.
No approach page matches that search.