Structural terminal veto
Keeps the four-move search in charge unless a long simulation favors its second choice. Two independent tests still finished behind the unchanged search.
rejectedEach page here is one theory of how to choose a column, grouped by the technique it uses; the engines that play the games and the instruments that measure them live under Engines and Diagnostics.
Build structures that pay off later and survive repeated row rises instead of taking only immediate points.
Look a few moves ahead, take the best column on your own turns, and average over every sampled disc the game might deal.
Scores visible board traits, adds them together, and plays the highest-valued column.
Judge a move by how much longer the game will still last, rather than by how many points it scores right now.
Play every move forward many times, then override the reference only when one move produces clearly longer, higher-scoring games.
No approach page matches that search.