Tail-survival CEM
Retunes an existing policy for survival milestones instead of average score while changing nothing else. The result barely moved.
rejectedrecordedEach page here is one theory of how to choose a column, grouped by the technique it uses; the engines that play the games and the instruments that measure them live under Engines and Diagnostics.
Build structures that pay off later and survive repeated row rises instead of taking only immediate points.
Look a few moves ahead, take the best column on your own turns, and average over every sampled disc the game might deal.
Scores visible board traits, adds them together, and plays the highest-valued column.
Judge a move by how much longer the game will still last, rather than by how many points it scores right now.
Instead of searching ahead, train a model on past games to judge a board or pick a column, and learn why that kept failing.
No approach page matches that search.