Approaches
Every strategy family and approach directory in the repository, with notes on how each strategy works and what its evidence showed.
Afterstate learning
1 approachesJudge the position a move leaves behind rather than the move itself, and build training data in which every column the player could have chosen has been measured, not guessed.
1 written · 0 draft · 1 total · family guide
Baselines and diagnostics
7 approachesSimple reference players, engine cross-checks, and per-move counters provide the measuring instruments for policy research.
7 written · 0 draft · 7 total · family guide
Constructive and reservoir policies
7 approachesBuild structures that pay off later and survive repeated row rises instead of taking only immediate points.
7 written · 0 draft · 7 total · family guide
Depth-4 search and long outcomes
4 approachesJudges moves over 25-step continuations, then tries to retain only choices that survive the longer view.
4 written · 0 draft · 4 total · family guide
Fair expectimax
12 approachesLook a few moves ahead, take the best column on your own turns, and average over every sampled disc the game might deal.
12 written · 0 draft · 12 total · family guide
Hand-built heuristics and shallow search
15 approachesScores visible board traits, adds them together, and plays the highest-valued column.
15 written · 0 draft · 15 total · family guide
Lifetime objective
24 approachesJudge a move by how much longer the game will still last, rather than by how many points it scores right now.
23 written · 0 draft · 24 total · family guide
N-tuple networks and learning from play
12 approachesLearn what makes a Drop7 board good from small cell patterns and millions of self-play games.
12 written · 0 draft · 12 total · family guide
Oracle and curriculum research
8 approachesLet a planner cheat (show it the hidden numbers and the discs still to come) then try to teach a player who cannot cheat.
8 written · 0 draft · 8 total · family guide
Terminal policy iteration
6 approachesPlay every move forward many times, then override the reference only when one move produces clearly longer, higher-scoring games.
6 written · 0 draft · 6 total · family guide
Tree search
4 approachesInstead of examining every column to a fixed depth, grow the look-ahead only where it looks promising, guided by quick simulated playouts.
4 written · 0 draft · 4 total · family guide
Value and policy learning
12 approachesInstead of searching ahead, train a model on past games to judge a board or pick a column, and learn why that kept failing.
12 written · 0 draft · 12 total · family guide