Drop7 Research
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docs/methodology.md

Research Methodology

This document defines what a fair Drop7 strategy experiment means in this repository. It separates a legal public-information policy from a privileged teacher and separates development evidence from a final claim.

Game and score model

The simulator models the five-move Hardcore rules on a 7-by-7 board:

  • a numbered disc clears when its value equals the contiguous occupied length through that disc in either its row or its column;
  • clearing discs damage adjacent covered discs, and two hits reveal a number;
  • gravity resolves between simultaneous chain waves;
  • a covered row rises after every five placed discs;
  • a row rise awards 17,000 points, clearing the board awards 70,000 points, and each cleared numbered disc in chain wave d awards floor(7 * d^2.5);
  • a game ends when a row cannot rise or no legal column remains.

The 17,000-point level bonus matters. Early runs marked with a 7,000-point level bonus used Sequence-style scoring and cannot support the Hardcore score target. Their trajectories and within-cohort survival comparisons may still be useful when clearly labeled.

Information boundary

The deployable policy is a deterministic function of the public state:

(visible board, visible next disc, moves until rise, terminal flag) -> column

It must not inspect:

  • the game or origin seed;
  • future numbered discs or covered-disc reveals;
  • a future random tape or oracle action;
  • accumulated score, level, or absolute move number; or
  • history that cannot be reconstructed from the public state.

Privileged planners may inspect future randomness to generate labels. Such an experiment is an oracle or teacher experiment until a separate public student is frozen and evaluated without those inputs.

The information ladder — what each privilege buys, in clears per move A four-rung ladder ordered by privilege, with rung height equal to measured numbered clears per move. Bottom rung: fair depth-4 expectimax, no sampling, public state only — 1.9865 on 128 fresh tapes (finding-12), with a dashed ghost rung at its inflated eight-tape reading 2.0467 (finding-06 section 2). Next: arm B, the legal fair planner with hidden board and future both sampled (H=7, K=256) — 2.0260 on 32 fresh tapes (finding-12 section 2), with a dashed ghost at the withdrawn eight-tape reading 2.2309 (finding-07 section 1) and a downward correction arrow. Next: arm A, future tape known but hidden board sampled (K=64) — 2.1361 on the eight master tapes (finding-07 section 2), never re-run fresh. Top: the clairvoyant rh-clears H=7, hidden board and future tape known — 2.3663 on 64 fresh tapes (finding-12 section 6). A dashed line at 2.400 = 12/5 marks the exact survival requirement (finding-01). Arrows between rungs carry the recorded shares: fair planning of this kind closes +0.1256 = 27.1% of the matched-cohort gap (corrected; finding-07 printed 58.8%, withdrawn), knowing the future tape is worth about 0% (2.1361 vs 2.1403 at K=64), and 72.9% is not closed — hidden board plus hindsight-optimization suboptimality, an upper bound. Rung heights mix cohorts (best available per rung); the shares come from the matched 32-fresh-tape cohort (D4 1.9004, arm B 2.0260, clairvoyant 2.3637). Sources: docs/exploratory/finding-06-flow-ceiling.md, finding-07-fair-planning-ceiling.md, finding-12-fair-planner-ceiling-extended.md, finding-01-score-is-survival.md. The information ladder — what each privilege buys, in clears per move findings 06 → 07 → 12: separating planning from hidden information (with the fresh-tape correction) numbered clears per move (whole game) — rung height 1.9 2.0 2.1 2.2 2.3 2.4 survival requirement 2.400 = 12/5 (finding-01) fresh-tape correction (finding-12) clairvoyant rh-clears H=7 — hidden board + tape known 2.3663 clears/move · 64 fresh tapes (finding-12 §6) arm B — withdrawn eight-tape reading 2.2309 (finding-07 §1) — cohort-inflated arm A — tape known, hidden board sampled (K=64) 2.1361 · eight tapes (finding-07 §2), not re-run fresh ghost: fair D4 eight-tape 2.0467 (finding-06 §2) arm B — both sampled: a legal policy (H=7, K=256) 2.0260 clears/move · 32 fresh tapes (finding-12 §2) fair depth 4 — no sampling, 4-ply expectimax 1.9865 (128 fresh tapes); 1.9004 on the matched 32 not closed: 72.9% — hidden board + hindsight (PIMC) suboptimality; an upper bound knowing the future tape: ≈0% of the gap (2.1361 vs 2.1403 at K=64) fair planning of this kind: +0.1256 = 27.1% of the gap (corrected; was 58.8%) rung height = measured clears per move; rungs are ordered by privilege — what the evaluator may see. solid rungs: fresh-tape cohorts · dashed rungs: the eight master tapes finding-12 showed favour long games Clairvoyant rung — both privilegesirh-clears H=7: reads the hidden board AND the future tape; an exact7-move window solved every move. 2.3663 clears / 1.3832 reveals per moveon 64 fresh tapes; 59 of 64 games censored alive at the cap(finding-12 §6). A ceiling and teacher, never a deployable policy.On the matched 32-tape cohort it measures 2.3637 (finding-12 §2). Arm A — tape known, board samplediArm A: the future disc tape is known, the hidden board is sampled (K=64).2.1361 clears/move on the eight master tapes (finding-07 §2). At matchedK=64, arm B scored 2.1403 — the tape bought −0.004: knowing the futureis worth nothing to this planner. Never re-run on fresh tapes, so thisrung keeps its eight-tape dash. Arm B ghost — the withdrawn readingiWithdrawn reading: 2.2309 on the eight master tapes (finding-07 §1).finding-12 showed those tapes favour long games; the same configurationmeasures 2.0260 on 32 fresh tapes. The ghost rung keeps the correctionvisible — the arrow next to it is the fresh-tape correction. Arm B — the legal planneriArm B: hidden board and future both sampled — a legal policy readingpublic state only. H=7, K=256: 2.0260 clears / 1.1256 reveals per move on32 fresh tapes (finding-12 §2). Every fair game still ended — 0 of 160fresh-tape fair games survived (finding-07 correction notice; finding-12).Legal by construction; expensive: 256 exact window solves per move. Fair D4 ghost — the inflated baselineiGhost: fair D4's eight-tape reading, 2.0467 (finding-06 §2) — inflated;the same configuration measures 1.9865 on 128 fresh tapes (finding-12).The correction shrinks the baseline, which enlarges the true gap by 21%and halves the planning share of it. Fair D4 — the referenceiFair depth-4 expectimax: no sampling, public state only, the program'sreference. 1.9865 clears/move on 128 fresh tapes; 1.9004 on the 32-tapematched subset used for the decomposition (finding-12 §2). Eight-tapereading 2.0467 (finding-06 §2), shown as the ghost rung above. Fair planning closes 27.1% (corrected)iClosed by fair planning at H=7, K=256: +0.1256 clears/move = 27.1% of thematched-cohort gap (finding-12 §2; matched arms on 32 fresh tapes: D41.9004, arm B 2.0260, clairvoyant 2.3637). finding-07 printed 58.8% —withdrawn: D4's baseline was cohort-inflated, the clairvoyant ceiling not.At H=5 the corrected share is 22.2% (15.3% against the all-128 denominator). Not closed — 72.9%, an upper boundiNot closed: 0.3377 = 72.9% of the matched-cohort gap (finding-12 §2).An upper bound on hidden information; it also contains PIMC's structuralblindness to acting in order to learn — valuing reveals is the named,actionable residual (finding-07 §2 and §6; the game demands 1.400covered reveals per move by the same conservation law). Knowing the tape — about zeroiKnowing the future disc tape: ≈0% of the gap — arm A 2.1361 vs arm B2.1403 at K=64 on the eight tapes (finding-07 §2). A determinized planneris not monotone in information: fixing the tape removes sample diversityand sharpens strategy fusion (see diagram-strategy-fusion). The survival requirementi2.400 = 12/5 numbered clears per move — exact disc conservation(finding-01). Whole-game clairvoyant rates sit just under it because ofthe sparse opening; the steady-state second half reaches 2.4023(finding-06 §2.1).
The information classes as a ladder, from the legal public policy up to the clairvoyant planner, with the measured clears-per-move rate at each rung and the recorded shares of the gap between them.
Source

diagram-information-ladder.svg — source and reading guide

Mechanism diagram D5 of runs/RUN-20260823T191900Z-b9f8f80d/kimi-k3-figure-plan.md. Hand-written, self-contained SVG. Unlike the other diagrams in this set, this one does draw measured numbers: rung heights are recorded clears-per-move rates, and the inter-rung arrows carry the recorded gap shares. Every number is quoted verbatim from a finding document; nothing is recomputed.

What it explains

The privilege separation performed by findings 06 → 07 → 12: how much of the clairvoyant advantage over fair D4 is planning and how much is hidden information — and the direction of finding-12's fresh-tape correction.

Element-by-element

  • Rung height = measured numbered clears per move (axis at left). Rung order = privilege (what the evaluator may see), bottom to top.
  • Fair depth 4 (bottom, solid): no sampling, public state only. 1.9865 on 128 fresh tapes (finding-12); its dashed ghost at 2.0467 is the eight-tape reading (finding-06 §2).
  • Arm B (solid): the legal fair planner — hidden board and future both sampled, H=7, K=256. 2.0260 on 32 fresh tapes (finding-12 §2). Its dashed ghost at 2.2309 is the withdrawn eight-tape reading (finding-07 §1), with the dashed downward arrow between them labelled "fresh-tape correction (finding-12)" — the correction made visible.
  • Arm A (dashed): future tape known, hidden board sampled, K=64 — 2.1361 on the eight master tapes (finding-07 §2). Never re-run on fresh tapes, so it keeps its eight-tape dash.
  • Clairvoyant (top, accent): rh-clears H=7 reads the hidden board and the future tape — 2.3663 on 64 fresh tapes (finding-12 §6; 2.3637 on the matched 32-tape cohort, finding-12 §2). A ceiling and teacher, never a policy.
  • Dashed accent line at 2.400: the exact survival requirement 12/5 (finding-01). The clairvoyant's whole-game rate sits just under it because of the sparse opening; its steady-state second half reaches 2.4023 (finding-06 §2.1).
  • Inter-rung arrows (left), recorded shares:
    • D4 → arm B: +0.1256 = 27.1% of the gap (finding-12 §2, matched 32-tape cohort: D4 1.9004, arm B 2.0260, clairvoyant 2.3637) — annotated "(corrected; was 58.8%)" because finding-07's print of 58.8% is withdrawn.
    • arm B ↔ arm A: knowing the future tape ≈ 0% of the gap (2.1361 vs 2.1403 at K=64, finding-07 §2).
    • arm B → clairvoyant: not closed: 72.9% — hidden board plus hindsight-optimization (PIMC) suboptimality; an upper bound on the information share.
  • Caption strip: the solid/dashed cohort key.

Simplifications (stated explicitly)

  1. Rung heights mix cohorts. Each rung uses its best available measurement: fresh tapes where they exist (clairvoyant, arm B, D4), the eight master tapes where they do not (arm A). The shares on the arrows come only from the matched 32-fresh-tape cohort, so the decomposition is internally consistent even though the rung heights are not all from one cohort. This mixing is inherited from the plan's rung list and is flagged in the <desc>.
  2. Arm A sits above arm B's solid rung despite arm B at matched K=64 (2.1403) edging arm A (2.1361): arm A's rung is its eight-tape number and arm B's solid rung is its fresh number at K=256. The ≈0% arrow and its popover carry the matched-K comparison; the visual ordering is a cohort artifact, stated here rather than hidden.
  3. Four rungs, not five: arm B and fair D4 see exactly the same information; they differ in planning, which is what the 27.1% arrow measures.
  4. Reveals-per-move rates (1.3832 / 1.1256 / 1.1050 / 1.0339) are quoted only in popovers, to keep one axis.

Sources

  • docs/exploratory/finding-07-fair-planning-ceiling.md — §1 (K sweep; 2.2309), §2 (arms table: 2.1361, 2.1403, 2.0467; the ≈0% tape result; the PIMC residual), correction notice (0 of 160 fresh-tape fair games survived).
  • docs/exploratory/finding-12-fair-planner-ceiling-extended.md — §2 (matched cohort 1.9004 / 2.0031 / 2.0260 / 2.3637; gap 0.4633; closed +0.1256 = 27.1%; not closed 0.3377 = 72.9%; 22.2% at H=5; 15.3% note), §6 (2.3663 / 1.3832 on 64 fresh tapes, 59/64 censored), D4 1.9865 on 128 fresh tapes.
  • docs/exploratory/finding-06-flow-ceiling.md §2 — the eight-tape D4 baseline 2.0467.
  • docs/exploratory/finding-01-score-is-survival.md — 2.400 = 12/5.
  • docs/methodology.md — the information boundary defining "legal".
  • Figure spec: runs/RUN-20260823T191900Z-b9f8f80d/kimi-k3-figure-plan.md, D5.

Conventions

Same as the other diagrams in this directory: theme-aware CSS variables with light fallbacks, fig-pt/fig-pop pure-SVG hover/focus popovers matching web/content/figures/score-vs-depth.svg and the .research-fig block of web/app/globals.css.

Source: web/content/figures/diagrams/diagram-information-ladder.source.md

Chance nodes and fair comparison

Drop7 is stochastic, so a search must evaluate player choices and chance outcomes. Exact enumeration is preferred when it is tractable. Otherwise the experiment records its reveal strata, visible-disc samples, action widths, horizon, cache, and work limit.

Candidate and reference policies should play the same ordered game seeds. Within a decision, sibling actions should use common random numbers when the estimator supports it. This reduces comparison noise without exposing the game seed to the policy.

Alpha-beta pruning is not a direct solution here: ordinary alpha-beta assumes alternating maximizing and minimizing choices, while Drop7 contains chance nodes whose outcomes must be averaged.

Evaluation unit

The independent statistical unit is a complete game, not a move, root, search scenario, or transition. Move-level and root-level measurements are useful for diagnosis, but confidence intervals for final performance are computed over whole games.

Score has a heavy right tail: an occasional long chain can dominate a small mean. Report at least:

  • arithmetic mean, median, lower quartile, and minimum score;
  • mean and lower-quartile lifetime in moves;
  • censor count and move cap;
  • numbered clears and covered reveals per move;
  • mean and maximum chain depth;
  • per-game paired results against the reference; and
  • whole-game confidence bounds when making a qualification claim.

A game stopped at the 2,000-move cap keeps only score already earned. Because score never decreases, this is a conservative lower bound; it must be reported as censored and must not be extrapolated.

Seed lifecycle

Seed ranges have roles, not interchangeable pools:

  1. Training/fitting: may influence model parameters and implementation choices.
  2. Development/screening: may decide whether an approach advances; once read, it remains development data.
  3. Protected validation: may be opened only by a frozen candidate that met the development gate.
  4. Final confirmation: a one-shot cohort opened only after protected validation and cross-engine parity.

Reusing an evaluated development cohort is acceptable for a clearly labeled diagnostic, but it cannot become fresh confirmation evidence. A failed protected block cannot be recycled for model selection.

Million-point qualification

The archived validation protocol sets a deliberately demanding standard.

A candidate first needs 256 development games with:

  • observed mean score above 1,050,000; and
  • a one-sided 95% whole-game bootstrap lower bound above 1,000,000.

The policy, model bytes, source hashes, compiler command, and work configuration are then frozen. A 256-game protected run must have a mean above 1,000,000, both bootstrap and Student-t one-sided lower bounds above 1,000,000, no illegal moves, and no runner failures. The unchanged candidate must repeat those conditions on the one-shot 256-game final cohort.

The frozen status says no candidate had qualified and neither protected nor final seeds had been opened. The relocation of source files means the archived hashes do not authenticate current paths; provenance explains what must happen before a new validation run.

Decision gates

A gate should be fixed before reading the cohort it controls. It should state:

  • the candidate and reference policy;
  • allowed data and exact seed range;
  • sample size and censor rule;
  • score, lifetime, flow, stability, and runtime thresholds;
  • what artifacts are written on pass or failure; and
  • what later data becomes available after a pass.

Negative results remain useful when the gate, implementation, and cohort are clear. They rule out a specific configuration; they do not prove that an entire algorithm family can never work.

Evidence labels used in the documentation

  • Reproduced: executed in the reorganized checkout.
  • Ledger-recorded: preserved in docs/research/history.md; expensive run not repeated during cleanup.
  • Protocol-recorded: stated by an immutable historical protocol or manifest.
  • Task-record only: found in the referenced research conversation without a retained repository artifact.
  • Proposed: no completed implementation and no result.

Use the narrowest label that the available evidence supports.

For new machine-readable work, the provenance labels above are complemented by three separate fields:

  • Run validity: valid, partial, or invalid;
  • Scientific outcome: pass, fail, inconclusive, or not-applicable;
  • Evidence tier: proposal/mechanics, pilot, development, independently replicated development, protected validation, or final confirmation.

A valid negative result is valid + fail; an invalid run cannot support or reject its hypothesis. The full operational definitions and standardized cohort sizes are in the benchmark contract.

For a walkthrough with board animations, start at how the game works and the concepts primer; every term is defined in the glossary.