Terms on this page
5coveredcrackedrevealed
run

An unbroken line of occupied cells through a disc, counted along its row or its column. Gray discs count.

clear / pop

A numbered disc disappearing because one of its runs is exactly its number.

wave

One round of simultaneous clears. Gravity follows; if new clears appear, that is the next wave.

chain

A move with more than one wave.

gray / covered disc

A disc whose number is hidden. Solid until hit once (cracked), revealed on the second hit.

hit

A clearing disc directly beside a gray disc, in the same wave.

reveal

A gray disc turning into its hidden number.

rise

Every fifth drop, the board shifts up one row and a new gray row appears. +17,000 points.

rise clock / moves until rise

How many drops remain before the next rise (5 down to 1).

Hardcore / five-move mode

The game mode studied here: a rise every five drops, 17,000-point rise bonus.

censored game

A game stopped at a move cap rather than ending in the rules' own way. Its score is a lower bound. The benchmark contract's cap is 2,000 moves; individual diagnostic runs declare their own, often 500 or 1,000, so always read the cap the run states.