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Approaches

Each page here is one theory of how to choose a column, grouped by the technique it uses; the engines that play the games and the instruments that measure them live under Engines and Diagnostics.

Techniqueallexpectimaxheuristic-evaluationq-learningn-tuplennuepolicy-gradientevolutionmctsrollout-policy-iterationoracle-distillationrisk-survivalafterstateconstructive-planningdeterminization
Statusallcompletedrejectedruntime-pausedpreregisteredsupport-onlyproposal
Readsallpublicoracle/teacherdiagnostic
Group bytechniquefamily

2 approaches of 87

Evolutionary optimisation

Tune a player's weights by playing complete games, keeping the settings that scored best, and repeating.

Read the primer →
depth 4leaf weights
Evolutionary optimisation

Evolving the leaf weights at the depth they are used

Evolves the reference evaluator on complete games, then tests the frozen winner once on unseen games.

→

Risk and survival objectives

Judge a move by its worst outcomes, or by how long the game keeps going, and see whether caution extends life.

Read the primer →
576753253266542564326433+7root filter4 ≠ 3never clears3 = 3clears on landing
Risk and survival objectives

Survival instinct — never place a disc where it can't clear vertically

Adds one human rule to the depth-4 search by refusing risky drops above a disc's vertical safe zone, then tests whether the rule extends life.

→

No approach page matches that search.

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